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Security is a key component in our offerings and is reflected in our people, process, and products. To know more visit our Security page. Zoho General Pages.
How to avail this offer? Terms and Conditions: 1. This offer is applicable only for new Zoho customers. Skills Scanning Hacking Wormholes. Combat Sites are a broad class of locations involving player versus environment PvE combat, usually in engagements against pirate faction enemies.
Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space.
The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a largely unknown percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
Combat sites are usually found via exploration and most fall into one of two broad categories: combat anomalies and cosmic signatures.
The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes.
Combat sites found as cosmic signatures may be further divided into DED rated complexes , unrated complexes , and chemical labs.
In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance.
The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis , the Angel Cartel , the Blood Raider Covenant , the Guristas Pirates , Sansha's Nation , or the Rogue Drones , and most combat sites are named for the faction found within.
Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE.
All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid.
As a general rule, bigger ships such as battlecruisers and battleships or uniquely named ships such as those belonging to pirate leaders or complex overseers will award higher bounties, and will also be harder to destroy.
Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window.
COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview.
These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships a. Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face.
Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.
Most Cosmic Anomalies are combat anomalies inhabited by pirates. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter.
All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions with the exception of Rogue Drone sites, which can appear anywhere.
For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there.
For a list of which pirate factions can be found in which regions, see Dotlan. The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites.
Within high-sec security status 1. Low-sec security status of 0. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies.
These variants follow an extended naming convention as follows:. Besieged Guristas Covert Research Facility is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors.
Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target instead of dealing omni damage.
Besieged facilities are not to be confused with Ghost Sites , which are found in all types of space, can belong to any faction, and are hacking analyzer focused.
There are no other pirate faction versions of the besieged site as of In faction warfare space, faction warfare complexes show up as combat anomalies.
Once someone warps to a site, it will also show up as a beacon in the overview. Unrated complexes have a good chance to contain a commander spawn that can drop Faction items.
They may also escalate into an expedition. The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed.
The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
It is much harder than its staging point counterpart and requires several people in well-tanked ships. Lower rated sites contain weaker enemies, and limited ship class access.
DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket.
Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. July 21, Retrieved May 19, March 12, Retrieved October 13, Archived from the original on July 28, Retrieved July 27, Retrieved June 21, Retrieved August 30, Retrieved September 29, Retrieved August 15, Alternative Press.
Retrieved June 29, Retrieved September 8,